Representations

tool description

Using games during the co-design sessions allows to share the references in order to bridge different points of view: the games provide a common platform for the conversation between all the participants. Instead of the design team holing up to produce some ideas for approval, games can involve a broad spectrum of players, animate their participation and obtain better insights. The games help bring tacit knowledge to the surface by providing tools for articulating the ideas.
The accessibility of design games -especially in terms of rules and languages- has to be guaranteed in order to allow the participation of each individual.

References: 
(2004) Eva Brandt, Jorn Messeter, Facilitating Collaboration Through Design Games, paper, Toronto
CASE STUDIES
CASE STUDIES

AVENUE MOULD SOLUTIONS

Centre for design innovation

Avenue Mould Solutions is a European company specialized in the production of precision tooling for the pharmaceutical sector. Avenue was looking to develop and market a new line of products with the support of their Design Associate, giving them the tools and techniques to work on the project. The workshop activities provided research techniques to better understand the customer needs in order to enhance the service offering but also other tools for prototyping ideas and addressing teamwork skills. “The one thing that stood out was building the tower,” recalls one of the participants. “There were four of us there and we got all the cups and stuff to put together and were given what to do. At one point I stopped and looked at the table and Des was doing one thing; Felim was doing another thing; and Paul was doing another thing. We were supposed to be working as a team and each of us had a different way or different view on how to get the job done and none of us were working together at all. I think everybody noticed that. We needed to start working together to get an end goal.”